This is a text-only version of the following page on https://raymii.org: --- Title : Store multiple types in a single std::map in C++ with std::any, just like a python dict Author : Remy van Elst Date : 23-09-2020 URL : https://raymii.org/s/articles/Store_multiple_types_in_a_single_stdmap_in_cpp_just_like_a_python_dict.html Format : Markdown/HTML --- In C++, everything has a type. When declaring a function you specify the return type and for each parameter you specify what type it is, just as for regular variables. Templates aside (those still have a type), you almost always know what type of data you're working with. There is the `auto` keyword, which can save you a lot of typing and duplicate code, but fundamentally you're still working with types. Since C++ 17 you can use `std::any` to store anything, without knowing the type. This is awesome for some tasks, and horrific for most use cases. In this article I'll show an example of a `std::map` with `std::any`, that behaves like a python `dict`, it's able to store multiple different types in the same container. There are times when you'd whish C++ wasn't so strict, staticly typed. Maybe you even dream of python, or worse, javascript. But then you go and [watch wat][1] and are cured of the javascript dream. Most of those times, you're taking a shortcut and probably need to think better about the use case. Well, since `C++ 17` there is the `std::any` type. Basically it's a type safe way of working with `void pointers`, forcing you cast it to the correct type, otherwise you get a runtime exception. With `std::any`, you can seperate the storing of the (unknown) data from the handling of said data. Whenever you're handling the data you still need to know the type, but when storing, anything is allowed. Ever thought you would see this being valid and compiling: std::vector wow {"hello", 3.14, 9ll, my_object, std::string("world")}; A use case is when you are just storing data, or just passing things around, and the responsibility of doing "stuff" with that data is elsewhere. Or you might be implementing a library, handling user data from the network (json), unknown file contents.

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First I'll go over some caveats of `std::any`, then a python example, ending with the actual C++ code to have a dynamic map. ### Caveats and a word of caution A few caveats you should keep in mind. First, this only works for copy-constructable things. If you've explicitly deleted the copy constructor you cannot put it in a `std::any`. Second, you still always have know the type when working with things inside your map. You cannot, at runtime, `any_cast`. Every type must be known at compile time. Only the storage side now can be (sort of) type agnostic. Do note that if you do have the slightest idea what kind of data/types you're going to handle, `std::variant` is often a better choice. Everything you can check at compile time, you should check, less bugs in runtime later. `std::variant` has automatic storage, `std::any` may use the free store, which could mean performance impact. `std::variant` can also store non-copyable things, In the `olden days` you would probably use a `void*` with a `static_cast` or a `(cstyle cast)` to achieve the same use case. Advantages of `std::any` are that lifetime is managed (like smart pointers) and you're forced to cast it to a correct type. The [microsoft devblog][2] article has more background information on `std::any`, [this post][3] is a great overview of `std::any` vs `std::variant` and [here][4] is another informative article. ### Python? In Python, you can for example, just mix and match types in a dict. For example, a dict with strings and ints: exampleDict = { "brand": "Ford", "model": "Mustang", "year": 1964 } Accessing that data can either be done with `exampleDict["brand"]` or `exampleDict.get("brand")`. Easy peasy. No type checking, as you'd expect in python. No type safety either. ### ExampleDict in C++ If I'd want the exact `exampleDict` from the python example, I think I'd create a `struct` which hold the mentioned types: struct exampleDict { std::string brand; std::string model; int year = 0; }; This is quite rigid, extending it required changing all code using it, if you write C++ often, you know the drill. Probably I'd not even use `std::string`s but a `Model` class or an `enum`. We C++ guys love our classes and multiple inheretance. ### The dynamic map with std::any (C++) Here's the code. It's in an `example` class but the gist should be clear enough. class ExampleThing { std::map _tVars; public: template T getValue(const std::string &key, T defaultValue) const { auto it = _tVars.find(key); if (it == _tVars.end()) return defaultValue; return std::any_cast(it->second); }; template void setValue(const std::string &key, T value) { _tVars[key] = value; }; }; With the above code, I can recreate the python dict from earlier, without specifying the types inside of the exampleclass. I do still need to specify then on the usage side, but not on the storage side. ExampleThing ex1; ex1.setValue("model", "mustang"); ex1.setValue("brand", "ford"); ex1.setValue("year", 1984); This `ex1` object can be passed around, and whenever I'm ready to read the data, I can do so: ex1.getValue("year", -1); Here is another usage example: struct fortyTwo { std::string the; std::string is; int ft2 {0}; } life; ExampleThing exampleThing1; exampleThing1.setValue("hello", std::string("world")); exampleThing1.setValue("pi", 3.14); exampleThing1.setValue("dolphin", life); std::cout << exampleThing1.getValue("hello", std::string()) << std::endl; std::cout << exampleThing1.getValue("pi", 0.0) << std::endl; std::cout << exampleThing1.getValue("dolphin", fortyTwo()).the << std::endl; std::cout << exampleThing1.getValue("nonexistent", 8ll) << std::endl; Output: world 3.14 answer 8 #### default value or std::optional? The `defaultValue` part is a relic of the codebase I use this in. It was easier to refactor specific getters/setters to this generic template with a default value, since it used the `sentinel` value (an extra variable that lets us know if what we want wasn't available, like `-1`) often. I did play with `std::optional`, but it seems that [it does not play well][5] with `any_cast`, or I would have to write more code and refactor the sentinel usage everywhere. ### Final thoughts I'm going to repeat it, as said above, if you even have the slightest idea of what you're data is going to be, use a `std::variant`. If you need to set / get just a bunch of numbers (`int/long/double`) and some text (`const char*, std::string`), apply this code but use a `std::variant`. This might seem easier and more flexible, but it comes at a cost (dynamic memory allocation, since it's syntactic sugar around void pointers, and the variant has compile time checks). Still, even though it feels weirds, I think this kinda cool. [1]: https://www.destroyallsoftware.com/talks/wat [2]: https://devblogs.microsoft.com/cppblog/stdany-how-when-and-why/ [3]: https://stackoverflow.com/questions/56303939/c-stdvariant-vs-stdany [4]: https://www.bfilipek.com/2018/06/any.html [5]: https://stackoverflow.com/questions/39899155/any-cast-with-stdanys-and-stdoptional --- License: All the text on this website is free as in freedom unless stated otherwise. This means you can use it in any way you want, you can copy it, change it the way you like and republish it, as long as you release the (modified) content under the same license to give others the same freedoms you've got and place my name and a link to this site with the article as source. This site uses Google Analytics for statistics and Google Adwords for advertisements. You are tracked and Google knows everything about you. Use an adblocker like ublock-origin if you don't want it. 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